Skip to content
Shortcut

Menu

Show guidance for
esc

Why does my UI look AI-generated?

Patterns that commonly make an interface read as generic or generated: why AI tends to produce each one, why it can be a problem, and what to try instead.

How to read this

These are heuristic signals, not proof of anything, and none is wrong in itself. One or two on a screen means little. Several together, with no reason behind them, is what reviewers notice.

Containers

  • Everything sits inside a card

    Why AI often does this
    Cards are the easiest way to create separation, so generated layouts reach for them by default.
    Why it can be a problem
    Every piece of information gets the same container treatment, so the page loses hierarchy.
    Try instead
    A section heading, spacing and at most one meaningful container.

    Pattern

    One direction

    Not every group needs a container. Spacing and a divider can do the same job.
  • Rounded containers nested inside rounded containers

    Why AI often does this
    Each layer was added to separate things the layer above already separated.
    Why it can be a problem
    Each layer adds padding, a border and a radius, and the content ends up small inside a stack of frames.
    Try instead
    Flatten to one level. Use dividers or spacing inside it.
  • The same card layout repeated for unlike content

    Why AI often does this
    A template was applied to the content, not designed from it.
    Why it can be a problem
    Unlike things look alike, so people cannot tell at a glance what kind of thing each one is.
    Try instead
    Let different content take different shapes: a table, a list, a sentence.
  • A row of generic KPI tiles

    Why AI often does this
    Three or four big-number tiles are the stock opening of a generated dashboard.
    Why it can be a problem
    Numbers without context or comparison cannot be acted on, and they push the real work below the fold.
    Try instead
    Lead with the one number people act on, in context, with what changed.

    Pattern

    One direction

    Lead with what the person needs to do next. A row of big numbers is only useful if someone acts on them.

Shape

  • 16–24 px radii on most things

    Why AI often does this
    Large radii read as friendly and modern, so they get applied everywhere.
    Why it can be a problem
    Small controls turn into pills and the whole product takes on one soft, anonymous tone.
    Try instead
    Two or three radius values tied to component size. 6–8 px is a safe default.

    Pattern

    One direction

    A small set of radii, sized to the element. Large radii on everything flatten the difference between a card and a button.
  • Pill buttons, pill tabs and pill badges throughout

    Why AI often does this
    Fully rounded shapes are a quick way to look polished.
    Why it can be a problem
    When buttons, tabs and badges share a shape, people cannot tell what is clickable.
    Try instead
    Keep pills for chips and status. Give buttons the same radius as fields.

    Pattern

    One direction

    Tabs, buttons and badges are different things. Giving each its own shape says which is which.
  • Badges and status pills on most items

    Why AI often does this
    Labels are added to look informative, without a status system behind them.
    Why it can be a problem
    A status shown on everything distinguishes nothing.
    Try instead
    Show status only where it differs from the norm.

Colour and effects

  • Gradient backgrounds with no brand reason

    Why AI often does this
    A gradient fills empty space and signals effort.
    Why it can be a problem
    It competes with content for attention and makes text contrast unpredictable.
    Try instead
    A flat colour. Use the space for content or remove it.

    Pattern

    One direction

    A flat surface lets the content carry the page. Keep a gradient for when the brand actually has one.
  • Purple-to-blue gradients

    Why AI often does this
    This palette has become the default look of AI products.
    Why it can be a problem
    It signals a generic AI product before anyone has read a word.
    Try instead
    Colours drawn from the actual brand or subject.
  • Glassmorphism with no functional purpose

    Why AI often does this
    Blur and translucency look advanced but rarely help legibility.
    Why it can be a problem
    Text over a blurred, changing background is hard to keep legible.
    Try instead
    An opaque surface with a border. Keep blur for content that genuinely scrolls beneath.
  • Floating blobs or abstract decorative shapes

    Why AI often does this
    Decoration stands in for a point of view.
    Why it can be a problem
    They take space and attention and tell the reader nothing about the product.
    Try instead
    Nothing, or imagery that shows the product or subject.
  • Soft shadows under everything

    Why AI often does this
    A uniform shadow is a default style, not a statement about height.
    Why it can be a problem
    With everything lifted, nothing reads as above anything else.
    Try instead
    Shadows only on surfaces that overlap others.
  • Glowing buttons and outlines

    Why AI often does this
    A glow makes a control look important without any decision about hierarchy.
    Why it can be a problem
    When several things glow, the emphasis cancels out, and the effect rarely passes for a clear focus state.
    Try instead
    One solid primary button, and a plain, high-contrast focus ring.

Content

  • Random floating illustrations

    Why AI often does this
    Stock-style illustration fills space where content was never specified.
    Why it can be a problem
    It adds visual weight with no information, and dates the product quickly.
    Try instead
    A real screenshot, real data, or nothing.
  • Emoji used as icons or decoration

    Why AI often does this
    Emoji add colour quickly without an icon system.
    Why it can be a problem
    They render differently on each platform and are read aloud by screen readers.
    Try instead
    One icon family, used where an icon aids recognition.
  • An icon beside every heading

    Why AI often does this
    Icons are added for rhythm, not meaning.
    Why it can be a problem
    Icons that mean nothing teach people to ignore the ones that do.
    Try instead
    Icons only where people would recognise them faster than the word.
  • Generic microcopy

    Why AI often does this
    Placeholder-grade text such as Welcome back or Get started could belong to any product.
    Why it can be a problem
    It could belong to any product, so it tells the user nothing about this one.
    Try instead
    Copy that names this product's real objects and actions.
  • Charts or analytics with no product purpose

    Why AI often does this
    Charts make a screen look data-rich.
    Why it can be a problem
    Made-up data hides whether the design works with real data.
    Try instead
    Only the data someone would act on, with real labels and units.

Layout

  • Huge marketing headings inside a product screen

    Why AI often does this
    Landing-page patterns are carried into tools, where they push the work down.
    Why it can be a problem
    In a tool, a large heading costs the space people need for their work.
    Try instead
    A page title of 24–32 px and the content straight after.
  • Every section centred

    Why AI often does this
    Centring avoids deciding on a structure.
    Why it can be a problem
    Centred blocks share no edge, so the eye has no line to follow down the page.
    Try instead
    A strong left edge, with centring kept for short, single-purpose moments.

    Pattern

    One direction

    A shared left edge gives the eye a line to follow. Centre the things that deserve it.
  • Large empty space with no structural reason

    Why AI often does this
    Whitespace is used to look expensive, not to group.
    Why it can be a problem
    People scroll further to see less, and related things drift apart.
    Try instead
    Spacing that follows the hierarchy: tight inside groups, wide between them.

    Pattern

    One direction

    Space should show what belongs together. Related things sit close; the gap goes between groups.
  • Few shared alignment lines

    Why AI often does this
    Blocks were composed one at a time, not on a grid.
    Why it can be a problem
    The screen looks assembled, and small misalignments read as carelessness.
    Try instead
    One or two vertical lines that everything hangs from.
  • Dense and spacious areas mixed without reason

    Why AI often does this
    Sections were generated separately with different assumptions.
    Why it can be a problem
    The product feels like several products, and people must readjust on every screen.
    Try instead
    One density for the screen, chosen for how it is used.