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UX Practice

Practical guides for doing the work. Research, interviews, workshops, critique and synthesis, with checklists, templates and trusted references.

Guides

Craft guidance

Before your next session

Run an interview

  • Objective written down
  • Participants match the experience you need
  • Guide piloted
  • Consent information ready
  • Recording tested
  • Note-taker briefed
  • Time for a debrief booked after each session

Plan usability testing

  • Tasks written as goals, each with a success criterion
  • Prototype tested end to end
  • Backup paths ready
  • Introduction script printed
  • Recording and consent ready
  • Observers briefed to stay silent
  • Note-taking sheet per task

Host a workshop

  • Goal written as an output
  • Decision method agreed
  • Right people invited, including the decider
  • Pre-read sent
  • Each activity has a purpose and a time
  • Board or room prepared and tested
  • Note-taker assigned
  • Time held afterwards to write up

Open Design Library

All 19 resources

Free and open design systems, research guides, accessibility tools, icons and fonts. Each shows the licence its own repository reports, or says it was not checked.

What senior colleagues tell you

Senior designer note“Do not run a workshop simply because collaboration sounds good.”

Senior designer note“Research questions and interview questions are not the same thing.”

Senior designer note“Do not ask users to design the solution for you.”

Senior designer note“Separate evidence from interpretation.”

Senior designer note“More participants do not fix a badly designed study.”

Senior designer note“A polished research deck cannot rescue weak research.”

Senior designer note“Your workshop should end with a decision, an output or a next step.”